![]() ![]() You're not the boy in Inside dodging spotlights and aggressive hunters. It's certainly "hide and seek" like the devs once said, but that works here due to the nature of what you're hiding from. The stealth here also feels more active than Inside, complete with manual crouching, distractions, hiding spots, and so on. ![]() The 3D level design allows for more expansive and intricate environments. You need to sprint for momentum on jumps and manually grab to make the leap. But Little Nightmares is the more involved and engaging platformer. The horror here isnt hiding in the shadows, it's out in the light trying to get you and it's even creepier because of thatĪs a platformer and puzzler, I think Inside has better, or at least more varied, puzzles, that often felt a bit game-y (ie the propulsion cubes). From the insane dimensions of things, that makes you feel small and helpless due to the sheer size of everything else, to the unsettling body horror designs of the things lurking in the Maw, to the subtle camera movements and the excellent sound design, it makes everything feel unwelcome, uneasy, like a nightmare. This page of the Little Nightmares 2 guide contains the exact location and description of all the hats that you can get in the second phase of the game. You never feel safe, and the world feels so so wrong. Little Nightmares? You are vermin, you're a nuisance, a foodstuff. You felt hunted, but the boy had an aura of bravery and rebellion. But Little Nightmares' world always made sense in its own twisted way, while Inside's dystopia had all these weird elements and spatial odditiesĪs horror, Inside's was terrifying in its detached perspective and presentation of violence and death, the horrors of control and oppression. Transmission is the fifth chapter of Little Nightmares 2. Actually I'd say Inside felt more surreal than Little Nightmares, which is odd considering the tone and aesthetic of the latter's world. LITTLE NIGHTMARES 2 CHAPTERS: Wilderness School Hospital Pale City Transmission. Inside was my favorite indie game last year, so I can't not compare the twoĪs a whole, I think Inside was a more cohesive experience, that it had better pacing and flowed more naturally between areas, dangers, and puzzles. In short, Inside is better overall and has better pacing but Little Nightmares is terrifying in a twisted surreal way Click to shrink.Wrote a lengthy post comparing the two on the other forum when the game first released. ![]()
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